Dangerous Games: 'The Current Number of the Beast' Game Review



The chair creaks as you settle onto it. The candlelight flickers. All around you the ravenous faces of your so-called friends twist in delight as you slowly open the box laid out on the table. Welcome to Dangerous Games! Each week, we'll feature a horror/thriller/monster tabletop game you should be playing. Don't be scared… roll the dice… what's the worst that could happen?

'The Current Number of the Beast' - Twilight Creations (2012)

Your friends, clad in the same pitch-black cloaks as you, all attempt to be the first to curry favor with the Dark Master. But you? You'll show them all. You know the secret rituals. You know the words of power. The candlelight twists in the parlor, turning a deep, unnatural shade of purple. You hear the clank and clatter of games of chance as you and your friends "roll the bones." Will you call upon the number of The Beast? Or will you call upon the Neighbor of the Beast? Or the Child of the Beast? It doesn't matter who you call up, as long as you gain the attention of one of these dark visitors and put all your friends to shame!

'The Current Number of the Beast' is an easy to learn, fast-paced dice rolling game for two to six players. In it players roll three dice at the start of the game and attempt to change those numbers over the course of the game. The first person to match the three numbers on his or her dice to the current "Number of the Beast" wins! Think of it like... satanic Yahtzee.

Gameplay Mechanics

As mentioned above, this is a very simple game to play. Each player starts with three cards in his or her hand. The player then rolls three dice and sets them down in front of them. The Beast card is laid on the table, which has a number of… yep, you guessed it… 666. At that moment, it is the goal of each player to be the first to match their three dice to 666.

Sounds easy, just re-roll the dice until you get there, right? Not quite. Each player has cards that can affect other people's dice, that can affect their own dice, and that can even freeze a die in place. If you've got a 6 in the right spot and you want to keep it there you can freeze that die and it won't be messed with. Then you play cards to change your dice (maybe moving one up a digit or down a digit), you play cards to re-roll certain die, and you keep working toward the goal. The goal, which starts at 666, could change. A player could play another "Beast" card, which will change the target number. Maybe you play "Friend of the Beast" whose number is 556. All in all, the name of the game is risk management. If you take the right kinds of risks you could end up ringing up the Current Number of the Beast.

Replay Value

This is another one of those random, wild games of chance that can get on some people's nerves after repeated play. If you want to strategize, plan accordingly, and generally control your surroundings than this game isn't for you. At least, it's not for you on repeat. But it's a fun little game that, due to being based solely on dice rolls, will never feel like the game you played last time.

Overall Impression

This is a great game for some Halloween fun. The card illustrations are vivid, there'plenty of humor to the game, and the mechanics are so easy you could teach your kid brother in five minutes. This is the type of game you bring to a party. It's the type of game you play in between games of Arkham Asylum. It's not deep, but it's a load of fun. And with an MSRP of around twenty dollars, who wouldn't want to roll dice and try to score an evil number? It's so gleefully demonic that this game is hard not to love.