DLC Review: Rezurrection Map Pack for 'Call of Duty: Black Ops'

The last time we talked about Call of Duty: Black Ops it was to praise the completely insane—and completely awesome—Escalation map pack and its ode to George Romero, Call of the Dead.  Now Activision and Treyarch have released Rezurrection, a collection of five maps tailored specifically for Call of Duty's multiplayer Zombies mode.  Does it meet, or even exceed, the undead deliciousness of Call of the Dead?  Find out after the break.

Sadly, four out of the five maps in Rezurrection are little more than filler: four remastered maps from Call of Duty's past iteration, World at War.  While classic maps like Nacht der Untoten, Verrückt, Shi No Nume, and Der Riese still feel as good as they ever have (especially under the polished engine powering Black Ops) this is still nothing new.  Hell, if you bought the Prestige edition of Black Ops, you've been playing these for months.

However, it's not like Rezurrection is all filler, no killer.  No, the fifth map in the pack, the simply named Moon, is very, very killer.  Set in the swingin' Sixties, the map takes place on an isolated moon base overrun with the undead.  Not content with simply throwing some grey textures around, however, Treyarch made the map feel fresh with some appropriately lunar touches.  The gravity has been properly reduced, leading to some wonderful floating carnage, and the lack of sound in the atmosphere-lacking landscape makes the Zombies mode genuinely scary again, with enemies swarming you with nary a whisper as they fall upon you.  It's more than a little reminiscent of Dead Space's zero-G areas, but no less entertaining.

While Rezurrection may not be as rife with pandering fan service as Escalation was with Call of the Dead, the Moon map is such a raucous hoot that it's no less worth the money.  There are far worse ways to spend fifteen bucks.

Rezurrection is out now on Xbox Live for 1200 MSP.  The PSN version is forthcoming.