DLC Review: Scorpion for 'Injustice: Gods Among Us'


DC Comics has close to 100 years of publication history, out of which thousands of characters have been created. This means that Netherrealm Studios and WB’s Injustice: Gods Among Us has a staggering library of potential DLC fighters to fill out the ranks.  So why the hell did we get Mortal Kombat’s Scorpion?

Don’t get me wrong, I love Scorpion more than could be considered healthy, but he feels strangely forced into a game full of DC Comics characters.  Starting a match shows the undead ninja being unceremoniously teleported away just before he can deliver a fatality to Sub-Zero, which is motivation enough for him to beat the living hell out of anyone he comes across in the ladder.

For the most part this is classic Scorpion, with a newly designed costume from Jim Lee.  It’s got a more hooded look, and the scorpion elements are very obvious now (his body armor looks like he’s getting a perpetual hug from an arthropod), but there’s no question as to who you’re playing as.  His moves, however, have been trained drastically.  The ever-present spear now finishes with a final blow that knocks the enemy away from you, meaning that you have to rethink all your klassic kombos.

While Scorpion is as fun as ever to play, the main issue that arises is “why is he here?”  A little redesign on the moves and he could have just as easily been Metallo, or the Atomic Skull (the latter has a flaming skull, for pete’s sake!  Come on!), which would have pleased many more DC fanboys than this MK import.