2007’s Bioshock was a once-in-a-lifetime title, a game that revitalized the long-stagnant FPS genre with deeper mechanics and one of the most compelling and original stories ever coded.
It’s a goddamn tragedy that Sniper Elite: Nazi Zombie Army is so reliant on its theme that it forgets to be a compelling game first.
“Awakened,” the first DLC for Dead Space 3, looks to bring in more horror than even the first game contained.
The weather’s slowly getting warmer as spring approaches but there’s a new cold front coming in: we’re going back to Tau Volantis for the first batch of story-based DLC for Dead Space 3.
In space, no one can hear you scream, but down here on Earth I’m saying “merrrrrr.”
Dead Space 3, like the two games that preceded it, is like digital grilled cheese, a safe and satisfying comfort food that advances itself in evolutionary, not revolutionary steps.
Dead Space 3 once again throws the unfortunate Isaac Clarke against the malevolent Markers and the Necromorph outbreaks that they cause, this time teaming up with new partner John Carver on the frigid planet of Tau Volantis.
Telltale’s The Walking Dead: The Video Game certainly impressed us five times over last year, mixing zombie apocalypse brutality with human tragedy, all but raising the adventure genre from the dead while simultaneously raising the bar for licensed titles.
I feel odd referring to my discussion of Home as a "game review," as Home is not really a game. Sure, there are simple keyboard controls that guide your player-character, flashlight in pixelated hand, through a series of environments that hold a series of secrets, but there is no combat, there are no monsters to fend off, there are no puzzles to solve.