System Shock 2, the progenitor to Bioshock created by Irrational Games, has finally been pulled out of the mothballs for digital distribution via Steam.
I feel odd referring to my discussion of Home as a "game review," as Home is not really a game. Sure, there are simple keyboard controls that guide your player-character, flashlight in pixelated hand, through a series of environments that hold a series of secrets, but there is no combat, there are no monsters to fend off, there are no puzzles to solve.