Review

Review

The Hills Have Eyes 2 (2007)

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The Hills Have Eyes 2 takes place in the same patch of rock-strewn desert that we visited in the recent remake. This time around, instead of a generally helpless family being terrorized by a group of man-eating mutants, we get a crew of amazingly clueless National Guard soldiers who venture into the wrong patch of the world, and really live to regret it. (OK, only some of 'em live to regret it.)

Each of the soldiers can be described by precisely one word: There's the "macho" guy, the "sensitive" dude, the "mothering" gal, the "blonde," the "idiot," the "Sarge," and the "lispy" guy. I think there were a few more in there, but they all kinda blurred into one supremely uninteresting character by the beginning of Act II. Anyway, the soldiers wander around for a little while before they (all together now) start getting picked off one by one by feral freaks, first on a mountainside and then again inside a mine that's been abandoned for 50 years but still has running electricity and fresh light bulbs. The premise is about as creative as a TV dinner, basically.

But it's silly to knock a movie called Hills Have Eyes 2 for not possessing a dense plot, clever dialogue, or multi-hued characters. So I won't. Instead I'll simply state the opinion that nothing in this movie is even remotely scary. Gory, sure. Disgusting, yeah. Unpleasant, absolutely. But as far as stuff like mood, atmosphere, tone, and intensity are concerned, this sequel is a completely empty vessel. One could focus on the surprisingly bland screenplay (by genre legend Wes Craven and his son Jonathan), but I think much of the blame lies at the feet of second-time director Martin Weisz. (His first film was the very slow yet kinda creepy Grimm Love, which had more color and creativity in its first seven minutes than do all 88 of Hills 2.) Every non-mayhem scene is framed like a TV movie; we're constantly cutting to shots of characters who speak amazingly generic dialogue directly into the screen while positioned smack-dab in the middle of the frame. For a flick that's supposed to be drenched in grim anticipation and claustrophobia, it sure doesn't mind yapping away and then speeding through moments that might evolve into something dark, disturbing, or anything other than dreary.

The cast is composed of actors as photogenic as they are unremarkable. The pacing is leaden, the characters are aggressively transparent, the kill scenes are generally flat, and the flick has a really unpleasant nasty streak that it doesn't really earn. (The rape scenes in the previous iterations of Hills were ice-water terrifying, and sprang from the story; in this film the 9-second sequence is just ugly, not to mention tacked-on, extraneous, and ugly.) And then the whole thing wraps up with a finale that's as abrupt as it is unsatisfying. Hardcore gorehounds will almost certainly appreciate the few stray moments of creative bloodletting, even if they find themselves semi-snoozing through everything else Hills 2 has to offer.

Extras include featurettes on the production, the mutants, and the comic book tie-in; a few pointless deleted scenes, an alternate ending, some outtakes and trailers, and an interview with genre great Wes Craven ... who (no disrespect) really ought to be putting his name on better fright flicks than this one. And just for the record: These opinions come from a guy who really like the remake that preceded this quickie sequel. So if that helps make your decision any easier, then cool.

 

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